Identity: Armory Name: Jonathan Chance Experience: Level: 4 Team: Powers: 1. Armor B (x2) ADR (200) Power ( ) A. Power Blast 1d20 pr 1 per use Range: B. Life Support C. Flight D. Heightened Strength B (x2) +40 E. Invulnerability (20) F. Absorption Electrical energy to nanite repair systems 1 point of electrical damage to 1 ADR 2. Heightened Intelligence B +30 3. Psionics (x2) A. Final Intelligence Score x 2 B. Inventing points x 2 per level C. Inventing as per magic spells
Weight: 210 Basic Hits: 5 Agility Mod: - Strength: 55 Endurance: 16 Agility: 19 Intelligence: 90 Charisma: 21 Reactions From Good: Evil: Hit Mod. ( )( ) ( )( )= Hit Points: ( ) Damage Mod.: Healing Rate: Accuracy: Power: ( 180 ) Carry Capacity: 17637 lb Basic HTH Damage: Movement Rates: 90 ipt ground Det. Hidden: ( %) Det. Danger: ( %) Inventing Points: 36 Cash: Inventing Percentage: ( %) Security Clearance: ( ): with: Equipment: (*designer) A. Additions to Armor: 1) Heightened Initiative device pr 5 per turn of use, Initiative +15
B. Equipment design for use by other heroes 1) Suit Invulnerability (8pts) (*Armory) 2) Headset Cell phone system (*Armory) 3) Armband with link to The Witness' computer system (*Armory)
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