Identity: Slinger Name: Tammy Inks Experience: Level: 5 Team: Powers: Heightened Agility A+10 Heightened Expertise +4 with firearms Natural Weaponry +2 to hit, +4 to Damage Heightened Damage + 1 per level currently +5 Special weapons (Side arms) Pistols +4 to hit (laser sights linked to targeting monocle) Both guns have three settings, with 50 charges each 1) Power Blast pr 1 per use 1d20 range 200 feet 2) Bio-Stun Blast as per Paralysis Ray Range 50 feet pr 5 per use 3) Disintegration Ray Pr 4 per use damage to bio is 1d20 range 100 feet
Weight: 105 Basic Hits: 3 Agility Mod: +2 Strength: 21 Endurance: 19 Agility: 27 Intelligence: 17 Charisma: 19 Reactions From Good: Evil: Hit Mod. (1.8)(2.2) (1.2)(2.8)= 13.3056 Hit Points: ( 40 ) Damage Mod.: +5 Healing Rate: Accuracy: +4 Power: ( 84 ) Carry Capacity: 586 lbs Basic HTH Damage: 1d8 Movement Rates: 67ipt ground Det. Hidden: ( 18 %) Det. Danger: ( 14 %) Inventing Points: 6.5 Inventing Percentage: ( 51 %) Security Clearance: ( ): with: Equipment: (*designer) 1) Suit Invulnerability (8pts) (*Armory) 2) Headset Cell phone system (*Armory) 3) Armband with link to The Witness' computer system (*Armory) 4) Mini grenades: radius 15 feet damage 1d8 damage carries 10 (* Slinger) 5) Mini Flash bang grenades: radius 15, blinding flash as per light control; carries 10 (* Slinger) Origin and Background: |
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