V and V Main 

Identity: Slinger

Name: Tammy Inks

Experience:                                  Level: 5

Team:

Powers:

Heightened Agility A+10

Heightened Expertise +4 with firearms

Natural Weaponry +2 to hit, +4 to Damage

Heightened Damage + 1 per level currently +5

Special weapons (Side arms)

   Pistols +4 to hit (laser sights linked to targeting monocle)

       Both guns have three settings, with 50 charges each

   1) Power Blast pr 1 per use 1d20 range 200 feet

   2) Bio-Stun Blast as per Paralysis Ray Range 50 feet pr 5 per use

   3) Disintegration Ray Pr 4 per use damage to bio is 1d20 range 100 feet

 

Weight: 105                      Basic Hits: 3                Agility Mod: +2

Strength:  21                        Endurance: 19

Agility: 27                            Intelligence: 17

Charisma: 19        Reactions From Good:                 Evil:

Hit Mod. (1.8)(2.2) (1.2)(2.8)=  13.3056          Hit Points: (  40  )

Damage Mod.:  +5                               Healing Rate:

Accuracy: +4                                                     Power: (  84  )

Carry Capacity: 586 lbs                 Basic HTH Damage: 1d8

Movement Rates: 67ipt ground

Det. Hidden: (  18 %)           Det. Danger: ( 14   %)

Inventing Points:  6.5            

Inventing Percentage:  (  51  %)

Security Clearance: (      ): with:

Equipment: (*designer)

  1) Suit Invulnerability (8pts) (*Armory)

  2) Headset Cell phone system  (*Armory)

  3) Armband with link to The Witness' computer system (*Armory)

  4) Mini grenades: radius 15 feet damage 1d8 damage carries 10 (* Slinger)

  5) Mini Flash bang grenades: radius 15, blinding flash as per light control; carries 10  (* Slinger)

Origin and Background: